About StatPotion
StatPotion helps game developers store, sync and manage game saves and player settings with minimal setup. It’s built for teams and indie developers who want a reliable, cross-platform save backend without maintaining bespoke servers.
What StatPotion does
Core capabilities and where it fits in your stack.
- Store player saves and settings in a simple, secure backend.
- Anonymous players support so users can play without signing up.
- Engine plugins and REST APIs for Unity, Godot, and Unreal (MVP).
- Per-game API keys, schemas, and settings for team workflows.
Key features
What you can expect from day one.
Lightweight integration
Add the SDK or call a REST endpoint and you’re saving player state.
Cross-engine
Same patterns across Unity, Godot, and Unreal.
Access & roles
Create API keys and invite collaborators with roles like admin, editor or viewer.
Schema editing
Define and evolve save schemas directly from the dashboard.
Security & privacy
Safe defaults you should follow.
- Client code only uses public anon keys — never the service-role key.
- Server-only secrets (service-role keys) must live in server environments and CI secrets.
- Validate and sanitize inputs on the server. Execute sensitive operations server-side.
Getting started
Quick onboarding steps
- Create a new game in the dashboard and copy its API key.
- Install the SDK or call the REST endpoints from your game.
- Choose anonymous auth for frictionless players or wire identity for persistent accounts.
- Monitor usage and invite collaborators from the dashboard.
See the dashboard for usage metrics and progress bars (for example, x/5000 saves used).