About StatPotion

StatPotion helps game developers store, sync and manage game saves and player settings with minimal setup. It’s built for teams and indie developers who want a reliable, cross-platform save backend without maintaining bespoke servers.

What StatPotion does
Core capabilities and where it fits in your stack.
  • Store player saves and settings in a simple, secure backend.
  • Anonymous players support so users can play without signing up.
  • Engine plugins and REST APIs for Unity, Godot, and Unreal (MVP).
  • Per-game API keys, schemas, and settings for team workflows.
Key features
What you can expect from day one.

Lightweight integration

Add the SDK or call a REST endpoint and you’re saving player state.

Cross-engine

Same patterns across Unity, Godot, and Unreal.

Access & roles

Create API keys and invite collaborators with roles like admin, editor or viewer.

Schema editing

Define and evolve save schemas directly from the dashboard.

Security & privacy
Safe defaults you should follow.
  • Client code only uses public anon keys — never the service-role key.
  • Server-only secrets (service-role keys) must live in server environments and CI secrets.
  • Validate and sanitize inputs on the server. Execute sensitive operations server-side.
Getting started
Quick onboarding steps
  1. Create a new game in the dashboard and copy its API key.
  2. Install the SDK or call the REST endpoints from your game.
  3. Choose anonymous auth for frictionless players or wire identity for persistent accounts.
  4. Monitor usage and invite collaborators from the dashboard.

See the dashboard for usage metrics and progress bars (for example, x/5000 saves used).

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